top of page
Search

Explaining Addie to set context.

Just finalising the voice over for my conference multimedia presentation, which is a short movie. My plan is to finish the script tomorrow and film and edit Friday and Saturday for my Monday night conference slot, This leaves me just Thursday to amend. I need the audience to understand ADDIE in order to make sense of the way I will work through my topic sections and to maintain context. I know I've put the ADDIE film up in my last post, but here's my opening Intro and ADDIE explanation that I will deliver on camera with supporting screen graphics. I would be grateful if you could let me know if it is coherent and apparent what I am trying to convey and how I intend to approach the subject matter.


Its taking just over three minutes to to get through this intro so need to make cuts I've already been savage but it's still a little long and reduces time for the real content to be presented. Let me know if you have any ideas....


Conference Voice Over Script

Good evening to everyone attending and anyone who views retrospectively.

Firstly, I will introduce myself, my name is Rob Carter and for a living I work as a digital learning Specialist. My remit is to take digital learning projects from conception to delivery. Meaning I have to undertake a lot of roles from instructional designer to videographer, soundman, graphic designer animator and the person who puts it all together at the end and places it somewhere that the learners can access it experiences, and ultimately creating and experience that meets the learning outcomes required.

This puts me in a position where I am involved in every part of the design and development process and make decisions based on what circumstances exist for learners.


This conference presentation is entitled


Digital Design for Inclusive Learning


And it’s a case study of an ongoing design project.


Within the case study the learners were faced with a range of circumstances that impede the ability to make full provision of learning opportunities. Specifically, limited online access a lack of study time and suitable study locations and low levels of digital literacy. All of which are recognised as impediments to learning and universal contributors to the educational digital divide.


Whilst the case study presents a perspective from a more nuanced micro level, that of Instructional Designers and Digital Learning Developers. Each of the design approach decisions described relates to the broader issues faced by learning designers when looking to create equitable learning solutions that mitigate the issues of access and limited digital literacy.


Now in my approach to describing this project and introducing the salient discussion topics, I am going to structure the conversation within the framework of a typical instructional design approach. Introducing each mitigating issue in the order in which it is encountered within a design project, how it is responded to and the result of that design decision further on in the design process.


In order to understand how a design process evolves and where issues are presented and solutions decided upon it is important to understand the workflow framework on which it is structured.


So ……. This is the ADDIE design approach, the approach taken to digital design in this case study and a common approach to digital and instructional design projects.

So to quickly run through what this acronym stands for


A is for Analysis, this is the opening and most important stage of the Learning design. This is where the what who and how of the whole learning experience is considered. This is where we establish our desired learning outcomes and the metrics by which we will evaluate them. Who are the learners, what do they know what do they need to know, what are their circumstances? How and where will they undertake the learning.


D Stands for Design assessment instruments, interactive exercises, content and things such as media selection. How do we organise and display the content information to facilitate the sense making process of learners.


D the second D is for Development this is the stage where we actually start creating content, shoot video, design graphics and the interface display. Its taking all the design decisions and turning them into digital assets then putting them together to produce the digital artefact.


I is for Implementation the stage that we do the necessary heuristics, testing that any learning applications are functional that content and controls work. This gives us the opportunity to make the tweaks and do the necessary snagging before it gets released to the learning cohort.


E means Evaluation where we start to look at user usage and trends and measure if the metrics we identified in the analysis stage of the design are what we expected and if not what can be changed or improved to meet them.






2 views0 comments

Recent Posts

See All

My Conference Feed Back

Click the link to view my H818 Conference Feedback Feedback Document So to answer a few of your questions What animation software did you use Rob? I use Vyond, I am fortunate as my role means I have f

Conference Script & Video Transcript

Good evening to everyone attending and anyone who views retrospectively. Firstly, I will introduce myself, my name is Rob Carter and for a living I work as a digital learning Specialist. My remit is t

Heres A from Addie

Here's A from Addie the digital narrative for my conference movie. Please bare in mind that the approach and I'm building a story. This is the longest section, the others and the conclusion are only h

bottom of page